Pangow

Muqin Sage of the Dawn Pact, Artisan of Monarchs
Previous titles: Suǒyǒu de mǔqīn, First to Bond

Appearance
It has been said that you know you are talking to a citizen of Pangow because you know you are not taking to someone from another state. They are not changed in any way as the undead of The Duskwyld or the metal men of Atlantia, nor they they uniformly adorned as the Skogrid and Rhas'cton. People from all across the blood lands have sought out the cities of Pangow as havens during the many conflicts, all have been welcomed and embraced. Therefore there is no standard to which they have been set. The people themselves are known to be warm, welcoming and happy: leading many to say that the most defining trait of a Pangow citizen is their smile.

Beliefs
"A mother's arms are more comforting than anyone else's"

Pangow was created to be a matriarchal society. Lady Sage as she was before she earning the title of Suǒyǒu de mǔqīn always believed that if you love your people as if they were your children they will reply that love 4-fold.

The Weirwoods have become an integral part of Pangows belief system. At first it was only the capital Konya and Barban that had a Weirwood. They were at first little more than a symbol, so that any traveling or lost children would look upon them and know that they were home. Over time the Weirwoods have been used to provide protection to all the settlements of Pangow. Under the cool shade of their mothers trees the people say they can often feel Lady Sage gazing down upon them. Outside the world is full of violence and threats but in the Weirwoods the children can be safe.

The Sanguine Age
Bulb

Clove

Fabius

Nastur (deceased)

Orkin

The Present Age
Tarragon

Konya (Capital)
The capital of Pangow is situated in a vast desert and is unique among the settlements of Pangow, both for being the first founded city of the nation and also as it their only city carved out of the bedrock. Konya is a sprawling system of caves and tunnels reaching far beneath the surface of the Scorched Plains, affording the populous protection not only from the heat but from outside threats and aggressors. Above the city grows a Weirwood, marking the site as a holy place of Pangow. In more recent times the city has become surrounded by a great dense wall of brambles, fortifying the city against those who would mean to harm the children of Sage. A great Weirtree grows at the entrance to the capital, and the tunnels beneath are lit by the Lucifrin.

Konya is the 2nd largest city of Pangow

Goran
Goran is currently the largest city in the Pangow lands. Situated east of the capital it's proximity to the Sargasso Sea allows the populous to live above ground. It is the closest city to the capital and has grown larger as a result of Sage's social engineering projects. Goran is built within a Weirwood, and for this reason has grown around the trees in a more natural fashion. A visitor could easily get lost in the twists and turns of the ever growing city.

(New) Lingya
Lingya was relocated in it's entirety from its previous site. The new settlement was built among the fertile lands of the northern delta in the shadow of the Frozen peaks of Skogrid, and close to the border of their claimed territory. The site was quickly gifted a Weirwood to stabilise the ever shifting earth, however the natural flooding of the area created new architectural challenges. The people of Pangow turned again to their holy Weirwoods to aid them and began building the settlement in the branches of the trees themselves; allowing them to easily avoid the dangers of the frequently flooding delta. The town has become a web of crosswalks, raised bridges and winch lifts, allowing the population to move freely without ever descending to the ground below. Lingya was flourishing until the last days of the Sanguine Age, when it was sacked and occupied by the forces of the Duskwyld, under the command of Marius. The settlement was later returned to the sovereignty of Pangow during the negations that culminated in the Coronation Accords at the cessation of the Clover War.

Barban
Barban was constructed within the boundaries of the first Weirwood ever made. It is now the 3rd largest settlement in the nation. Barban is the only settlement to have been created on the Crimson Isle, the locals say that they are twice blessed. First by the great Sanguinius and most recently Master Hayid as both have allowed them to dwell upon their seat of power. Barban is the largest producer of Weirfruit.

Raknan
Raknan was the first settlement built far to the north of the other Pangow settlements. While other nations clustered together, Pangow did not fear as they did and spread across the plane. The settlement attracted people from the surrounding areas that had no nation of their own and refugees escaping the wars that raged around them. Raknan became a haven for any that found themselves cold and hungry. It has developed into a thriving town and has been gifted it's own Weirwood.

(Old) Lingya
Lingya of old was once the most eastern city of Pangow, built in a small forest close to Goran, the city was peaceful and prosperous. However during The Duskwyld's age of fraternal aggression Lingya was attacked; An immense fire was kindled by Barstad of The Duskwyld, her people cried out for aid, unaware of the barbarity of war. Many would respond with violence and soothing promises of future revenge; Pangow chose a higher path. The people would not be left to live in fear, surrounded by the ghosts of their dead friends and so the town was relocated to the northern delta. The greatest settlement relocation in the Sanguine Age was a huge success. Beneath the widening eyes of other nations Lingya was moved in its entirety, over 200km, in a single week, allowing it's people to heal and move on. The Lingya of old serves as a source of superstition and warning to the peoples of Pangow, never to live outside the shelter of a Weirwood.

Weirwood
Weirwoods are sacred places that surround all of Pangow's settlements. The first was created at the point that Muqin Sage left the Crimson Isle as a marker so that she would always be able to return if lost. Weirwoods also produce Weirfruit. The fruit has been said to bring true joy to any that are gifted it, but those that take it without permission are damned to walk the land, alone and tormented. The first thief of a weirfruit was an Ashkai nomad named Clove.

Pericarp
The Pericarp was created to honour the alliance between the Equine and Pangow. It surrounded their Glade and offered them protection from an unexpected attack. Unfortunately it would not prove strong enough as an attack by Skogrid destroyed it and devastated the Glade.

Lucifrin
Luminescent microscopic animals that feed on nutrients in the walls of Konya. Thanks to them the occupants of the capital are able to see and survive below the ground.

Scorpinox
Giant scorpions that have roamed the southern desert since time immemorial. The great Scorpinox Knotweed was befriended by Muqin Sage in the first year of her rule, creating a friendship that has lasted through the ages. To this day he protects Konya and is beloved by it's people.

Mukkali
Pangow is home to the last of the Mukkali descendants of those which were gifted to Muqin Sage by master Hayid at the end of the Sanguine Age to express goodwill between the nations of Pangow and Rhas'cton.

Bumblebrags
A recent addition to the family. A herd of the creatures were liberated by Tarragon during the razing of Oko.

(A) Pig
A gift from Morpheus in the first years of the Blood Court. The pig resides in Konya upon his pillow.

Cotton
A dog like creature that was found wandering around Goran. The poor creature was starved and terrified, when the people of Goran became aware of her Cotton did as any animal would do and attacked the people. The hero Bulb was dispatched to deal with the creature, he saw into her heart and realised that she wasn't evil. Cotton now lives in the care of Bulb happy and content, as all citizens of Pangow are.

Terrain:
The nation of Pangow is spread wide across Acinrock. From the chilled northern shores to the dry plains of the south their people can be found. Although tey do nt change the terrain outright they do create Weirwoods where ever they settle. Providing the settlement with protection.

Doctrines
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Redwoods
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Military Victories
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Military defeats
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